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Web creator’s pack of history, tools and pointers
There was initially some kind of dream. Along with the primordial soup of Internet. Physicists have information in all sorts of document formats. Especially CERN physicists, who are trying to puzzle together the answers to perhaps some of the most elusive problems in the universe. One particular theoretical physicists was extremely irritated by the overhead…
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Caulking job
Caulking, the final frontier. I’m so inclined to ask ChatGPT turn me a little story of Star Trek theme blended with caulking, but to keep the flow of writing intact, I’m not going to bother whether the service is up’n running atm. Target: kitchen sink and borders Specifically the kitchen table slab walls. There are…
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Tarina Matista 1990-luvulla (ChatGPT)
Kerro tarina nuoresta teekkarista, joka aloittaa teknologiayrityksen 1990-luvun alussa. Nuori teekkari, jonka nimi on Matti, aloittaa uransa teknologiayrityksessä 1990-luvun alussa. Hän on juuri valmistunut teknillisestä korkeakoulusta ja innokas aloittamaan uransa uudessa yrityksessä. Yritys on erittäin innovatiivinen ja kehittää uusia teknologioita, joita ei ole vielä nähty markkinoilla. Matti aloittaa työskentelyn projektitiimissä ja saa heti vastuullisia tehtäviä.…
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Svelte code
Svelte, my new friend. This system is really low-key, efficient way to do web apps. With Svelte, you write .svelte files. These have 3 parts: I got into Svelte in December 2022, with the release of Sveltekit 1.0 SvelteKit SvelteKit helps you get going! SvelteKit in under 3 minutes Philosophy of Svelte as a development…
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bettercode – not rapidcode
Instead of rapidcode.. have a backlog design what you need to do next in your code design in English, write in code For this code session, think: what is your DoD (know when you are done) Then: code it lint it solve the manual cases, that linter could not do test your code if tests…
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Autolane:: and Ted meet
Ted works in high-tech, and he’s been engaged with a project that devours almost all of his energy. Still there’s the life beyond work that requires skills in organizing and energy to implement the chores that make life go on: groceries, postal service, cleaning the house, fueling the car; washing it; pampering things, meeting friends,…
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Hexmesh – network tycoon
Hexagon-based network operator tycoon – Freeware game idea The game HexMesh is a multi-player strategy game, played on hexagon board. The purpose is to build (or buy piece at a time) a Winning Communications empire protect the corporation’s tangible, non-human assets like cables and right-of-way choose the right technology for cables network structure (planning) done…
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Simplyfe
Tuokko – logistinen kotiinkuljetuspalvelu ja palveluNet palvelujen huutokauppa versio:1.06 Pvm: 13.11.2009 (C) many ppl Tuokko palvelun kuvaus Tuokko on tietokonepohjainen palvelu, jossa käyttäjälle tuodaan kotiin hänen haluamaansa tavaraa. Palveluun pääsee käsiksi webistä, puhelimitse, tekstiviestillä ja sähköpostitse. Palvelu koostuu kahdesta eri osasta; toinen on perinteinen kotiinkuljetuspalvelu (Tuokko). Toinen on Biddor mikrokauppa (/huutokauppa), jossa käyttäjät tekevät keskenään…
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Daysdream life schedule generator
Original pitch for daysdream The world is a supermarket of things that are available through information costs. daysdream can mitigate those costs significantly. The search costs in practical logistics are usually quite significant. Search includes getting information about possible alternatives (“the list”), then adding details and verifying statements (especially if information does not come from…
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Render Buildings plugin and having fun with Roblox
You might guess that I have a bit of knack for things 3D. The Blender 2.79 has been a mighty workhorse for years – and yes, stuck in 2.79 for now, due to a Intel 3000 GPU as the graphics cards – but anyways… I’ve been playing with Roblox Studio for the past 2 days.…
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What is 3D ray tracing?
Ray tracing is a method, based on rather simple maths, to mechanically make a realistic looking 3D image on a computer. Ray tracing is based on shooting parallel rays into the depths of the user viewport, and keeping track of collisions of these rays, until they eventually reach an end-of-life or bump into light sources.…