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Sparks in the game engine

Reading Time: 2 minutes What to expect from a “3D” or game engine? I was in a strange intersection in my game-creation tour. Having picked up a little bit of the basics of 3D programming from Allen Sherrod’s book, I realized that programming a whole “game engine” would be probably quite a bit of undertaking – at least forContinue reading “Sparks in the game engine”